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Thread Statistics | Show CCP posts - 46 post(s) |

Grarr Dexx
Snuff Box Urine Alliance
219
|
Posted - 2013.08.01 14:16:00 -
[1] - Quote
I'm not sure I enjoy the Astarte changes. For a damage-only role, the Navy Brutix is essentially now a higher-damage and higher-EHP alternative, and at half of the price. All the other ones are nice, but the Astarte is just disappointing. Really disappointing. |

Grarr Dexx
Snuff Box Urine Alliance
219
|
Posted - 2013.08.01 14:23:00 -
[2] - Quote
Such as? I guess you guys forgot that if you want to 'solo pee vee pee' with that rep bonus, you can't actually use links because you won't have a squad member to enjoy those bonuses with. |

Grarr Dexx
Snuff Box Urine Alliance
220
|
Posted - 2013.08.01 14:28:00 -
[3] - Quote
CCP Fozzie wrote:Grarr Dexx wrote:Such as? Such as when you have logistics to take advantage of the resists, or are small gang active tanking (niche I know), or want to provide bonused gang links for either armor or skirmish in an armor gang (much less niche).
Resists? On an Astarte? I guess you've forgotten that Gallente T2 armor hulls get to double dip in that hilarious configuration of 50% EM and 10% Explosive. |

Grarr Dexx
Snuff Box Urine Alliance
221
|
Posted - 2013.08.01 14:54:00 -
[4] - Quote
CCP Fozzie wrote:It's not being changed.
Given up on trying to justify the Astarte nerf? |

Grarr Dexx
Snuff Box Urine Alliance
221
|
Posted - 2013.08.01 15:02:00 -
[5] - Quote
CCP Fozzie wrote:Grarr Dexx wrote:CCP Fozzie wrote:It's not being changed. Given up on trying to justify the Astarte nerf? Astarte is fine l2p 
50% EM 10% Explosive, active tank bonus, 6 lowslots and only two rig slots
Yeah, sure. I'm sure you can see how 'fine' the Astarte is by seeing how often its used right now. |

Grarr Dexx
Snuff Box Urine Alliance
224
|
Posted - 2013.08.01 17:46:00 -
[6] - Quote
CCP Ytterbium wrote:Aeril Malkyre wrote:CCP Fozzie wrote:Sarmatiko wrote:Also glad that Marauders are safe, for now.. /Maniacal Laugh You madman. Don't hurt my Vargur. He won't, you have my word. *Quickly hides the half-dissected Vargur lying next to the Frenchman and replaces it with a half-eaten baguette*
good thing we're paying attention to all the correct things in this thread, right? lets just ignore the fact that these changes won't do **** for minmatar/gallente cs outside of 1v1s and make ****** superficial jokes about an off-topic ship class |

Grarr Dexx
Snuff Box Urine Alliance
224
|
Posted - 2013.08.01 17:47:00 -
[7] - Quote
glepp wrote:Again, I think you are overlooking the buffs that were made to resistances.
oh yes, that 8% additional kinetic resist on top of a 75% base while explosive is still at 10%, really handy |

Grarr Dexx
Snuff Box Urine Alliance
226
|
Posted - 2013.08.01 18:20:00 -
[8] - Quote
CCP Ytterbium wrote:Why so serious? Do you wanna know how I got these scars?
Yep, Fozzie, Rise and I never talk to each other regarding ship balancing changes, despite the fact we sit 5 meters apart. And besides, nobody cares about Marauders right? But you are right on one point, derailing the thread is bad, my apologies, I'll stop that now. Bad Ytterbium, bad.
Why are the races:
Gall Min: ACTIVE ACTIVE Cal Amarr: PASSIVE PASSIVE
Why can't it be:
Gall Cal Min Amarr: ACTIVE PASSIVE
Big gangs can't have shield/armor + skirmish? |

Grarr Dexx
Snuff Box Urine Alliance
227
|
Posted - 2013.08.01 18:25:00 -
[9] - Quote
Witchking Angmar wrote:CCP Fozzie wrote:Entity wrote:So, Astarte getting a massive damage nerf?
The damage/rof changes do not offset the 29% reduced damage from losing 2 turrets, and adding 2 completely unbonused launchers isn't that particularly appealing.
It's going from 10.9 effective turrets to 10. However I expect the two utility highs, lower mass and extra resists to more than compensate. 10.9375 to 9.375, please stop rounding numbers so biasedly.
:fozzie: |

Grarr Dexx
Snuff Box Urine Alliance
234
|
Posted - 2013.08.03 02:18:00 -
[10] - Quote
Mara Rinn wrote:Vincent Athena wrote:Defensive links are going down in effectiveness, but reppers are going up ineffectiveness. This does not balance out in all cases, only cases where repping is viable. That is it will not help vs:
Alpha strikes. High sec ganks. Blob fleets where the primary gets so much DPS it dies fast. It might help small scale PvP by making repper fits viable. I guess thats something. The faster you can wipe fleet ships off the field, the faster you can recover from TiDi, the less time the enemy has to ship in reinforcements. Removing resist bonuses is a good thing for fleet fights. Improving local tank bonuses is a good thing for small fights where you might actually want time to get reinforcements on the field and don't have the advantage of simply bringing enough people to the system to roll TiDi back to 10%. Now we need a Guristas variant so we can have a shield tanking, drone wielding command ship and a Sanshas command ship so we can have a shield tanking laser shooting command ship. The Eos is (almost) the command ship I have been wishing for ever since my drone pilot started training leadership skills.
What about everything between a five man gang and a two hundred man fleet? Those don't deserve to double dip maxed armor/skirmish links? |
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